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Path / पथ
Spatial Design | Solo Project
The topic which I chose for my design project was to make youngsters understand the importance of "Bhagavad Gita" and the message it gives us. After researching about the topic, I got to know that there are a lot of mediums available in the market for people to find and read about it. So to create something that interests the younger audience, I thought of designing an escape room.
Path is an escape room consisting of three distinct rooms. Upon entering the first room, players find a bowl from which they have to pick any one token and type the number of that token on the screen in front of them. Once they hit enter, they will be presented with a question. Their objective is to find the answer to the question within the room. Once they successfully provide the correct answer, the door unlocks, granting them access to the second room. This process repeats as they progress through each subsequent room.
Upon unlocking the third room and entering the fourth room, the players finally grasp
the true significance of the questions. They come to realize that the escape room was intricately designed around the principles of the Bhagavad Gita, with each room symbolizing a different aspect of spiritual practice. Specifically, the first room represents Karma Yoga, the second room represents Bhakti Yoga, and the third room represents Gyan Yoga.
Final deliverables:
Spatial Design (Escape room)
Basic Branding
Basic UI
Branding: Karma Yoga
Bhakti Yoga
Gyan Yoga












Basic UI of the screen
Spatial Design : Karma Yoga


Bhakti Yoga


Gyan Yoga


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